The study indicates, increasing penetration of visual reality headsets and wide adoption of VR technology in gaming is fueling the market growth. The numerous advantage of 360 degree camera that includes conversion of 360 degree view to landscape image, video recording from all angles of scene and capturing spherical view originated from street view are the major factors driving 360 degree camera market growth.
The study indicates, that gaming market is the large adopter of VR content, and plays a significant part in growth of 360 degree camera market.
The 360 degree camera are widely used in robotic applications which resolves the simultaneous localization and mapping (SLAM) problems visually. Additionally, the ability of camera to capture omnidirectional view increases the demand in all different verticals.
However, increase in number of virtual reality technology in media & entertainment industry for high resolution images , transformation of 360 degree view to landscape image and increase implementation of 360 degree market for gaming industry are anticipated to be major drivers of 360 degree camera market over the forecast period.
On the other hand, high cost of the camera and lack of compatibility with other technologies are presumed to hinder the growth of 360 Degree Camera Market over the forecast period.
Major Key Players:
• LG Electronics Inc. (South Korea)
• Nikon Corporation (Japan)
• Gopro, Inc. (U.S.)
• Samsung Electronics Co., Ltd. (South Korea)
• Canon Inc. (Japan)
• Sony Corporation (Japan)
• Nokia Corporation (Finland)
• Panono Gmbh (Germany)
• Microsoft Corporation (U.S.)
• Apple Inc. (U.S.)
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The regional analysis of 360 degree camera market is being studied for region such as Asia Pacific, North America, Europe and Rest of the World. North America is one of the leading player in the 360 degree camera market owing to major camera manufacturers present in the region.
The emergence of HD analog products is engaging a new, lower-end market. Asia-Pacific region is expected to have fastest growth in the market due to high adoption of 360 degree camera in gaming and entertainment industry.
Study Objectives of 360 Degree Camera Market:
• To provide detailed analysis of the market structure along with forecast of the various segments and sub-segments of the 360 degree camera market.
• To provide insights about factors affecting the market growth.
• To analyze the 360 degree camera market based porter’s five force analysis etc.
• To provide historical and forecast revenue of the market segments and sub-segments with respect to four main geographies and their countries- North America, Europe, Asia, and Rest of the World (ROW).
• To provide country level analysis of the market with respect to the current market size and future prospective.
• To provide country level analysis of the market for segment on the basis of phone support and application.
• To provide strategic profiling of key players in the market, comprehensively analyzing their core competencies, and drawing a competitive landscape for the market.
• To track and analyze competitive developments such as joint ventures, strategic alliances, mergers and acquisitions, new product developments, and research and developments in the 360 degree camera market.
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360 degree camera market is segmented on the basis of product, range and application.
360 Degree Camera Market by Phone Support:
360 Degree Camera Market by Application:
• Investors and consultants
• System Integrators
• Government Organizations
• Research/Consultancy firms
• Technology solution providers
• IT Solution Providers
• Original Equipment Manufacturers
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