Global Augmented Reality (AR) Market research Report Forecast Year From 2018 To 2023 SAMSUNG, MICROSOFT, GOOGLE, FaceBook, Carl Zeiss, Baofeng, Sony, Razer, HTC

This report studies the Global Augmented Reality (AR) Market. New applications of AR devices in the retail sector are growing rapidly in the North American AR market. Applying this technology in this area will attract customers and provide information about your company’s products and services. Several retailers install these devices in their stores to provide visual merchandising of these products. For example, Charlotte Tilbury installed Magic Mirror AR technology. The software is partnered with Holition, a software vendor that installs these mirrors. The statistic shows a forecast for the global augmented and virtual reality market size for 2017, 2018, and 2023. In 2023, the augmented and virtual reality market is expected to reach a market size of 205.1 billion U.S. dollars.

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Head-up display (HUD) for image enhancement is currently used for educational purposes in the automotive and aerospace and defense sectors. HUD’s AR market is still in development and is likely to be commercialized in the near future. AR HUD is mainly used for navigation of aircraft and automobiles. Information such as road map and speed, along with other necessary details in view, are displayed on the windscreen to help the driver to drive safely. Using head-up displays for applications such as automotive, aerospace and defense can help your market grow faster.

This report studies the global Augmented Reality (AR) market, analyzes and researches the Augmented Reality (AR) development status and forecast in United States, EU, Japan, China, India, and Southeast Asia. This report focuses on the top players in the global market, like SAMSUNG, MICROSOFT, GOOGLE, FaceBook, Carl Zeiss, Baofeng, Sony, Razer, HTC,

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Market segment by Regions/Countries, this report covers

  • United States
  • EU
  • Japan
  • China
  • India
  • Southeast Asia

Market segment by Type, Augmented Reality (AR) can be split into

  • Mobile Phone
  • PC/Home Console
  • Headset AR
  • Other

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Market segment by Application, Augmented Reality (AR) can be split into

  • Home Use
  • Commercial Use

Consumer applications have been studied based on the Games, Sports, and Entertainment sections. The augmented reality market has seen high growth and is leading the market with its use in apps. Apps for AR games have become widespread over the last two years and are expected to be key drivers for the growth of the augmented reality market. However, because of the high demand for HMDs in games and entertainment, consumer applications lead the VR market.

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